package model;

/**
 *
 * @author Joachim
 */
public class Settings {
    public static final int GAME_WIDTH_IN_TILES = 20;
    public static final int GAME_HEIGHT_IN_TILES = 20;
    public static final int TILE_WIDTH = 20;
    public static final int TILE_HEIGHT = 20;
    public static final int H_OFFSET = 20;
    public static final int V_OFFSET = 40;
    public static final int SCREEN_WIDTH = GAME_WIDTH_IN_TILES*TILE_WIDTH+H_OFFSET;
    public static final int SCREEN_HEIGHT = GAME_HEIGHT_IN_TILES*TILE_HEIGHT+V_OFFSET;
    public static final int PLAYER_SPEED = 5;
    public static final int ENEMY_SPEED = 2;
}
